Heroes of the Blue Flame
Ryltar Rgith, level 8 Drow, Ranger Fighting Style: Archer Fighting Style Darkfire: Darkfire Wisdom Background: East Rift (East Rift Benefit)
FINAL ABILITY SCORES Str 10, Con 13, Dex 20, Int 11, Wis 18, Cha 10.
STARTING ABILITY SCORES Str 10, Con 13, Dex 16, Int 11, Wis 16, Cha 8.
AC: 23 Fort: 18 Reflex: 22 Will: 20 HP: 60 Surges: 7 Surge Value: 15
TRAINED SKILLS Dungeoneering +15, Perception +13, Endurance +12, Acrobatics +16, Stealth +18, Thievery +14
UNTRAINED SKILLS Arcana +4, Bluff +4, Diplomacy +4, Heal +8, History +4, Insight +8, Intimidate +6, Nature +8, Religion +4, Streetwise +4, Athletics +6
FEATS Level 1: Weapon Proficiency (Greatbow) Level 2: Sneak of Shadows Level 4: Lethal Hunter Level 6: Clutch of Darkness Level 8: Hunter’s Aim
POWERS Ranger at-will 1: Twin Strike Ranger at-will 1: Nimble Strike Ranger encounter 1: Two-Fanged Strike Ranger daily 1: Hunter’s Bear Trap Ranger utility 2: Yield Ground Ranger encounter 3: Cut and Run Ranger daily 5: Excruciating Shot Ranger utility 6: Weave Through the Fray Ranger encounter 7: Biting Volley
ITEMS Sylvan Leather Armor +2, Bracers of Archery (heroic tier), Adventurer’s Kit, Grappling Hook, Thieves’ Tools, Glass Cutter, Point Blank Greatbow +2, Cloak of Survival +2, Arrows (90), Surefoot Boots (heroic tier)
Ryltar was born among a wild Drow community living in the Underdark not far from the Underchasm. Rylthar people traded with the dwarfs of Eartheart. One day Duergar slavers raided the Drow settlement, and Rylrar was captured. Through the use of ancient portals, Ryltar was sold to the giants of Maerimydra. He spent 23 years of his life as a slave. He finally escaped with the help of a Svirfneblin named Belwar, and a maimed Illithid who simply called itself Vith. The escapes made their way to the upperdark, and then separated. Ryltar made his way to upper world, and swore he would never again serve another being save by his own choice. For a time he lived in the city of Luskin, working as a thief until he could find out more about the surface world. He eventually left Luskin, for the open road of adventure.
Goals: To find hidden places in the world that may lead to the Faywild. To slay his former masters.